Browse detailed information on all playable companions -- learn each character's role, skills, and attributes to build your ultimate interstellar squad
Below is the complete roster of currently obtainable characters. Click through for detailed information.
"My justice serves a greater cause."
A cold-blooded double agent and strategic gunner, specializing in long-range burst damage. Element: Dark. Skills: Shadow Barrage (AoE), Finishing Execution (single-target high damage).
"How dare you look down upon this princess?"
The 159th princess of the Mother Tree Kingdom, a powerful nature magic user. Element: Wind. Skills: Thorn Fury (AoE), Royal Command (buff).
"Will you be my partner?"
A philanthropic pastry chef and core team healer/buffer. Element: Light. Skills: Sweet Heal (recovery), Heart Pastry (team shield).
"I am lost, but someday we will meet."
A shy little demon traveler with extremely high defense and HP. Element: Dark. Skills: Demon Barrier (taunt & damage reduction), Horn Thrust (counter).
"The moonlight will guide us forward."
A mysterious moonlight witch specializing in area magic and crowd control. Element: Light. Skills: Moonlit Dance (AoE), Silver Shackles (control).
"The sword is my everything."
A wandering swordsman, high-crit melee damage dealer. Element: Fire. Skills: Flame Slash (piercing), Blade Storm (multi-hit).
"Technology is power."
A genius mechanic providing team buffs and enemy debuffs. Element: Water. Skills: Energy Infusion (speed boost), EMP Disruption (debuff).
"Protecting the weak is my mission."
An iron-wall knight, a reliable frontline guardian. Element: Fire. Skills: Shield of Glory (team defense), Justice Charge (taunt).
Understand the three class paths, their roles, and characteristics to choose the playstyle that fits you best
| Class | Role | Characteristics | Signature Characters | Recommended For |
|---|---|---|---|---|
| Striker | Melee DPS | High Crit / High Mobility | Nina, Kai | Players who favor aggressive play |
| Guardian | Frontline Tank | High Defense / Taunt / Counter | Mui, Raven | Players who prefer steady defense |
| Mystic | Magic & Support | AoE / Healing / Control | Princess Jen, Dora, Luna, Sera | Players who enjoy strategic planning |
Master the strengths and weaknesses of the five elements to deal bonus damage against enemy vulnerabilities
| Attack Element | Strong Against (1.5x DMG) | Weak Against (0.75x DMG) |
|---|---|---|
| Fire | Wind | Water |
| Water | Fire | Wind |
| Wind | Water | Fire |
| Light | Dark (mutual 1.5x) | Dark (mutual 1.5x) |
| Dark | Light (mutual 1.5x) | Light (mutual 1.5x) |
Counter Rules:
Fire → Wind → Water → Fire forms a three-element rotation counter chain. Light and Dark mutually counter each other -- both deal bonus damage (1.5x) when attacking one another. When building a team, aim to cover at least 2-3 elements to handle different enemy weaknesses. Damage is reduced to 0.75x when countered -- avoid using disadvantaged elements against enemies whenever possible.